QUEST
SYSTEM
I documented quest flows, defining in details what core mechanics should be introduced, developed and twisted coherently.
I implemented quests using visual scripting to breathe life inside worlds created by level designers.
I handled through scripting world permanent changes and NPCs lifecycle.
I assessed with narrative team the needs of sequences and plugged them in the quest flows.
I have translated the creative direction's vision of the player's critical path into playable quest flows.
I had ownership of all the Main Quests of the DLC:
GOLDEN TICKET TO FAME
THE MEDIEVAL SET
THE WESTERN SET
THE PIRATE SET
I wrote all questions/answers for a quiz show side quest and implemented related sequences and gameplay cameras.
I designed and scripted the quest flow for the Spark Quests below.
QUIZ SHOW!!!
BOXING RING
I designed and scripted the bandits timed challenge flow, focused on punching as many targets as possible within a timer.
I've worked with game designers and artists to formalize the core gameplay ingredient and its behaviour.
SPACE OPERA NETWORK INVITATIONAL
SPAWN & GAMEPLAY
CAMERAS
I polished gameplay and spawn cameras that frame the world whenever the player spawns somewhere.
SPAWN & GAMEPLAY CAMERAS