VEHICLES
ARTIFICIAL INTELLIGENCE
I designed, documented and tweaked the AI behaviours for ground and air vehicles driven by NPCs, both for systemic open world and mission-related case scenarios.
GROUND VEHICLES
AIR VEHICLES
I designed, documented and tweaked the system that spawns dynamically convoys and other road events, alongside their specific behaviour and formations.
CONVOYS
VEHICLE
REINFORCEMENT
I designed, documented and tweaked the logic with which reinforcement vehicles are called to aid existing troops against the player.
Given the multiplayer nature of the title, custom algorithms were developed with programmers to ensure the best spawning spots for reinforcement vehicles.
VEHICLE REINFORCEMENTS
AZRAEL & HELICOPTER
PATROLS
I designed, documented and tweaked the system that spawns dynamically helicopters patrols and the Azrael drone, alongside its behaviour and stealth loop.
AZRAEL PATROL